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seeMote Cube – Handheld Spatial Input Device for Apple Vision Pro Developer

$299.00
SKU: DFR1280
Notice: Limited to 5 pieces per customer.
6DoF spatial tracking, six programmable buttons, and haptic feedback for prototyping physical interaction in visionOS applications.
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Introduction

Build Physical Input into Your visionOS App - Prototype tracked movement, programmable buttons, and haptic feedback—without building a spatial controller from scratch.

seeMote Cube is a ready-to-integrate handheld spatial input device designed for Apple Vision Pro application development. It combines real-time 6DoF position and orientation tracking, six programmable physical buttons, and app-defined haptic feedback.

seeMote Cube allows visionOS development teams to map real-world movement and physical commands to virtual tools, 3D content, training procedures, and custom spatial workflows—helping move interaction concepts into working prototypes faster.

seeMote Cube – Handheld Spatial Input Device for Apple Vision Pro Developer

See Cube in Space

See how seeMote Cube connects physical movement with virtual content inside a visionOS application. Move or rotate Cube to control the position and orientation of a virtual object. Map its physical buttons to application commands, and trigger haptic feedback when an interaction is completed or requires attention.

Video: Demonstration of seeMote Cube controlling spatial content in a visionOS


Three Interaction Layers in One Device

seeMote Cube combines continuous spatial movement, explicit physical commands, and tactile application feedback.

  • 6DoF Spatial Tracking: Map Cube position and orientation to a virtual tool, object, handle, pointer, or interaction anchor. Moving, rotating, or tilting Cube can directly control application-defined spatial actions.
  • 6 Programmable Buttons: Assign frequently used actions such as Select, Confirm, Undo, Reset, Change Mode, Activate Tool. Button behavior is defined by the application rather than fixed by the hardware.
  • App-Defined Haptic Feedback: Use the built-in vibration motor to provide tactile feedback for selection, contact, boundaries, errors, warnings, or task completion.
  • Three Interaction Layers in One Device of seeMote Cube

    Video: seeMote Cube Mars Rovers Demo


    Start with the Interaction, Not the Hardware Build

    Developing a custom spatial controller requires more than adding an IMU to a microcontroller. A complete handheld accessory may also require tracking markers, wireless communication, physical buttons, haptic hardware, battery management, firmware, enclosure design, and visionOS integration resources.

    Start with the Interaction, Not the Hardware Build - seeMote Cube

    Ready for visionOS Development

    SeeMote Cube supports native integration with Apple Vision Pro spatial accessory development workflows.

    Included reference files and source code provide a practical starting point for reading supported device input, mapping Cube movement to virtual content, assigning button events, and controlling haptic feedback. The package bundles the reference accessory file, USDZ model, complete sample source code, integration guide, and Apple’s tutorial for setting up reference accessory access — everything needed to move from unboxing to prototyping.

    Developer Resources of seeMote Cube


    Typical Integration Flow

  • 1. Connect Cube: Pair the device and establish application communication.
  • 2. Read Input: Access supported tracking pose and button events.
  • 3. Map Interactions: Assign movement and buttons to application-defined actions.
  • 4. Add Feedback: Trigger haptics for confirmation, contact, warnings, or completion.
  • Typical Integration Flow From Cube to APP - seeMote Cube


    Applications

    Spatially Guided Inspection

    Explore a more deliberate way to inspect a digital twin: move through defined checkpoints, review status in context, and confirm findings with physical input.

    Application of seeMote Cube - Spatially Guided Inspection

    Robot Path Review & Virtual Teaching

    Explore Cube as a tangible 6DoF reference for reviewing robot paths placing waypoints, and confirming proposed motion sequences in visionos.

    Application of seeMote Cube - Robot Path Review & Virtual Teaching

    Layer-by-Layer Spatial Model Review

    Review complex spatial models one layer at a time. Cube motion could help adjust the viewpoint, while physical input may support focused selection and confirmation

    Application of seeMote Cube - Layer-by-Layer Spatial Model Review

    Specification

  • Product Name: seeMote Cube
  • Product Type: Handheld Spatial Input Device
  • Platform: Apple Vision Pro / visionOS 27
  • Form Factor: Regular Hexahedron (Cube)
  • Tracking DOF: 6DoF
  • Tracking Coverage: 360° no blind spots
  • Environmental Adaptability: Works in any lighting, from bright ambient to complete darkness
  • Physical Buttons: 6 Programmable Buttons
  • Haptic Feedback: Vibration Motor
  • Connectivity: Bluetooth
  • Battery: Rechargeable 500mAh, 3.7V
  • API Support: Apple Spatial Accessory API
  • SDK Support: Swift
  • Power: USB-C(5V)
  • Dimensions: 56 × 56 × 56 mm
  • Weight: 97.3g
  • Shipping List

  • seeMote Cube × 1
  • USB-C cable × 1
  • Quick start guide × 1
  • Certifications

    seeMote Cube – Handheld Spatial Input Device for Apple Vision Pro Developer
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