New: seeMote Cube for visionOS Developers - Build physical input for Apple Vision Pro apps. Learn More ›







Build Physical Input into Your visionOS App - Prototype tracked movement, programmable buttons, and haptic feedback—without building a spatial controller from scratch.
seeMote Cube is a ready-to-integrate handheld spatial input device designed for Apple Vision Pro application development. It combines real-time 6DoF position and orientation tracking, six programmable physical buttons, and app-defined haptic feedback.
seeMote Cube allows visionOS development teams to map real-world movement and physical commands to virtual tools, 3D content, training procedures, and custom spatial workflows—helping move interaction concepts into working prototypes faster.

See Cube in Space
See how seeMote Cube connects physical movement with virtual content inside a visionOS application. Move or rotate Cube to control the position and orientation of a virtual object. Map its physical buttons to application commands, and trigger haptic feedback when an interaction is completed or requires attention.
Video: Demonstration of seeMote Cube controlling spatial content in a visionOS
Three Interaction Layers in One Device
seeMote Cube combines continuous spatial movement, explicit physical commands, and tactile application feedback.
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Video: seeMote Cube Mars Rovers Demo
Start with the Interaction, Not the Hardware Build
Developing a custom spatial controller requires more than adding an IMU to a microcontroller. A complete handheld accessory may also require tracking markers, wireless communication, physical buttons, haptic hardware, battery management, firmware, enclosure design, and visionOS integration resources.

Ready for visionOS Development
SeeMote Cube supports native integration with Apple Vision Pro spatial accessory development workflows.
Included reference files and source code provide a practical starting point for reading supported device input, mapping Cube movement to virtual content, assigning button events, and controlling haptic feedback. The package bundles the reference accessory file, USDZ model, complete sample source code, integration guide, and Apple’s tutorial for setting up reference accessory access — everything needed to move from unboxing to prototyping.
Typical Integration Flow
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Spatially Guided Inspection
Explore a more deliberate way to inspect a digital twin: move through defined checkpoints, review status in context, and confirm findings with physical input.
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Robot Path Review & Virtual Teaching
Explore Cube as a tangible 6DoF reference for reviewing robot paths placing waypoints, and confirming proposed motion sequences in visionos.
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Layer-by-Layer Spatial Model Review
Review complex spatial models one layer at a time. Cube motion could help adjust the viewpoint, while physical input may support focused selection and confirmation
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